PeaceMakers Mindfulness cards were her only product at the time, and the piece included a direct link to purchase the cards. The first BIG jump in sales was in the holiday season of that year-with monthly sales going to $10,000! Suzanne attributes this increase not only to holiday shopping but also due to a great article published in the Philly Voice at that time. She wasn’t an influencer she just wanted to make a difference.įrom its start in 2016, PeaceMaker monthly sales averaged about $1,000. In about one month, she raised $8,000-twice her goal! For Suzanne, the experience validated her idea. Suzanne decided to start a Kickstarter campaign to raise funds to produce her PeaceMaker cards. The cards are especially appealing to kids due to the colors and animals that represent themes, such as balance, love, and forgiveness. So she decided to make a game, called PeaceMakers Mindfulness cards, to do just that.Įach of the cards in a deck of PeaceMakers has a positive message meant to spark conversation between adult and child. She wanted to create a fun way to learn because she knew kids are especially receptive to learning through creative play. Suzanne realized this was an opportunity to help other parents connect with their kids through daily play. She noticed a lot of her parenting class graduates were asking for help in connecting with their children, especially when stressed. Suzanne Tucker is a parent educator, physical therapist, and mom. Learning to teach kids social skills and manage their emotions is one of the biggest challenges of parenthood. But becoming a parent doesn’t come with a handbook. What do you do? You want to raise kids that can deal with their emotions in a healthy manner. The crying, possibly screaming, and maybe even kicking and hitting. A ton of inspiration for visuals came from using TSstudio.Any parent can relate to the feeling of helplessness when dealing with a child having a meltdown. It leverages the ts system, which is the same system the forecast R package uses. TSstudio: This is the best interactive time series visualization tool out there.See the step_ts_pad() to apply padding as a preprocessing recipe!.The pad_by_time() function is a wrapper for padr::pad().padr: Used for padding time series from low frequency to high frequency and filling in gaps.slidify_vec() uses slider::slide_vec() for simple vectorized rolls (slides).slidify() uses slider::pslide under the hood.slider: A powerful R package that provides a purrr-syntax for complex rolling (sliding) calculations.slidify() is basically rollify() using slider (see below).filter_by_time(), between_time() - Uses innovative endpoint detection from phrases like “2012”.tk_make_timeseries() - Extends seq.Date() and seq.POSIXt() using a simple phase like “2012-02” to populate the entire time series from start to finish in February 2012.tibbletime (retired): While timetk does not import tibbletime, it uses much of the innovative functionality to interpret time-based phrases:.Box Cox transformation auto_lambda() uses BoxCox.Lambda().The ts_clean_vec() function for low-level vectorized imputation using STL + Linear Interpolation uses tsclean() under the hood.The ts_impute_vec() function for low-level vectorized imputation using STL + Linear Interpolation uses na.interp() under the hood.It’s based on ts, and it’s predecessor is the tidyverts ( fable, tsibble, feasts, and fabletools). forecast (retired): Possibly my favorite R package of all time.xts: Used to calculate periodicity and fast lag automation.Add and Subtract Time ( %+time% & %-time%): "" %+time% "1 month 4 days" uses lubridate to intelligently offset the day. lubridate: timetk makes heavy use of floor_date(), ceiling_date(), and duration() for “time-based phrases”.plot_stl_diagnostics(): Leverages stats::stl().plot_acf_diagnostics(): Leverages stats::acf(), stats::pacf() & stats::ccf().stats - Basically every timetk function that uses a period (frequency) argument owes it to ts().The timetk package wouldn’t be possible without other amazing time series packages.
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Teams will compete to find and pitch investment into new projects across crypto. Magnet DAO is introducing a new spin on the hackathon with Investing. Customizable Tao Te Ching Dao De Jing Chinese Calligraphy - Sticker. Hackathons are incredibly successful at showcasing developer talents and projects across crypto. Curve DAO Token Crypto Tee, Curve DAO Token Astron. They work to ensure their MAG token plays a significant role in allowing holders to participate in the growth of upcoming projects as well, further increasing value.Ī.2-420-700 Their Upcoming Investathon Creates Growth Opportunities On top of this, the DAO will aim to work on projects that are highly synergistic. They are building network effects, as they develop and incubate new protocols, the token holder community will play a significant role in helping these projects gain recognition, traction and usage. NewYork-Presbyterian/Weill Cornell Medical Center (NYP-WC), formerly known as The New York Hospital prior. Investing with Magnet DAO is essentially a way to gain access to early investments in high potential projects that will be guided by the DAO itself. They raised an impressive amount with their community offering of $1.6m sold out in 32 minutes and public sale of $10m sold out in 39 minutes! What is Magnet DAO gaps,angular velocity control,machine windings,magnetic flux,synchronous. We’ll give you a rundown on Magnet DAO and an introduction to their new Investathon initiative. permanent magnet motors,finite element analysis,permanent magnet machines. Things are getting spicy, hopefully Bitcoin cooperates enough for alt coins to shine. The DAO uses its protocol-controlled value to reward token holders with high yields, while using its treasury reserves to invest in and incubate innovative projects. They are incubating new projects and ultimately making moves that we have not seen from other DAO’s. Magnet DAO is the next evolution of the reserve currency protocol. They’ve recently announced a new initiative, an Investathon, that aims to model their investment research using the highly successful hackathon model. Magnet DAO is investing their treasury to boost income. If you haven’t heard, Magnet DAO is a crypto incubator that uses its treasury to cultivate, incubate, and invest in early-stage crypto projects. Magnet DAO is a cryptocurrency incubator that utilizes its treasury to develop, incubate, and invest in crypto projects in their early stages. Project Highlight: Magnet DAO’s Investathon Keeping an eye on your carb intake will help maintain healthy blood sugar and insulin levels, which leads to fewer cravings. You’re also more likely to feel fuller for longer. For starters, you’ll be hitting your protein target, which can help you build muscle. There are many benefits to counting your macros, according to Spritzler. "Having objective data from the tracking, along with subjective data, like energy levels, stress, sleep, etc., makes nutrition interventions way more impactful and the results sustainable." What are the health benefits associated with tracking your macros? "Tracking macronutrients can help you see how the balance of carbs, protein and fats you're eating are making you feel," says Monica Salafia, RD, of Mind on Nutrition. Do some foods make you gassier or more tired than others? Are you loading up on way too many carbs and not enough protein? Answering these questions will help you adjust your diet accordingly. Many of these apps also ask that you log how you're feeling and how the foods you're eating are affecting you, which can give you insight into whether the diet you're currently following is a good fit.
Or if it did, either devs didn't implement it or UE3 didn't support it natively. Looks like the concept of "borderless window" didn't exist at the time this game was released. Took me a bit to understand the UObject model to be able to properly build a dumper, so without any further ado, here it is:Ĭode: Select all 116C1062 | 8B57 40 | MOV EDX,DWORD PTR DS: the exec function is stored at 0圆8 offset in the UFunction memory block So all of it is static cpp code, no bytecode VM running of any compiled UnrealScript. I've learned quite a lot, this game being the FIRST one I've seen that uses UE3 without UnrealScript-ing All of the UE3 UFunctions are streamlined in the executable, exactly as it happens in UE4 today (e.g.: UCheatManager::God - the function run when you type 'god' in the console - in UE3 is an UnrealScript executed bytecode stream not in UE4 and definitely not in this game). Since I was busy with Styx: Master of Shadows (table to be posted later), yet another UE3 title, I decided to give this one too a go. While at it, a patron of mine asked whether or not I'd be interested in looking into this game. (I've designed the above widget myself based on Steam's model e.g.: )īeen busy studying and learning more about Unreal Engine 3 and its internals. Game Name: Transformers: War for Cybertron Crediting the author does not account for approval. I'd also appreciate if you didn't merge my table with other people's without asking for permission up front. If you want to spread the news and let others enjoy all of this, then please link them to this topic. Same as you prefer those places, I prefer FRF and I have created these tools specifically for this community. Kindly DO NOT POST this table on other forums/communities (e.g.: Nexus, OCD) without explicit approval. With a better service and no dessert it will probably receive a solid 4 surfboards. Service was a surprising disappointment with 2 surfboards. If it was quieter or not on the street it would receive 4 surfboards for ambience. On a 1-5 rating with 5 being the best: Food quality receives a 4 surfboards, ambience receives 3.5 surfboards. They do serve eggs benedict for breakfast, our favorite, and we will come back for that sometime soon. But the appetizer and entrees were fantastic. We were charged for the cheesecake with the hard rubber/plastic looking gelatin and had to ask that it be removed. Even when we did order dessert she added it and brought back the bill immediately. I felt like she was trying to push us out the door. I understand they were busy, but now the restaurant is half empty. Deduction of points for bringing the check without asking if we want dessert. (Deserts may not be their specialty.) The waitress was surprisingly not good. The “cheesecake” had some hard gelatin in it which had not been strained out. My critiques are thus: the wedges in my salad and the pieces of spinach in Leise’s salad are too big. A nice mix of light, sweet, thick, and delicious chocolate. Regardless of what it should be based on the name, the flavor is great. The flourless cake is more like a brownie cake versus a silky smooth flourless cake would be. The flavor was amazing because it had both tart and sweet. The cheesecake has the consistency more of an gelatin moose pie. Now it’s on to the Lilikoi Cheesecake and Flourless Chocolate Cake. Based on everything we are eating now, I am excited to try dessert. The fresh mango, papaya, cucumber, tomato, and egg, wedges on a bed of fresh mixed make the salad a complete meal which is a pleasure to the palette. The thousand island dressing is a nice complement, not over powering, to the shrimp and crab. Mind you, Leise is a retired gourmet chef. The Mac nuts with the strawberries, blue cheese, grilled chicken and vinaigrette was the best Leise has had, ever. The dressing is amazing!!! Leise has already mentioned at least 3 times how wonderful is her salad and how surprised is she considering the restaurant’s outward appearance. It was served with grilled chicken, fresh strawberries, blue cheese, macadamia nuts in raspberry vinaigrette. I will definitely order this in the future. It came with a sweet chili sauce and is quite delicious. For an appetizer we ordered the crispy coconut shrimp. Right as I began to notice the wait and began to blog, the food showed up. Fish Hopper has one of the best views in Kona of Kona Bay. As we settled in and looked around we realized the location is superb. The downstairs seating is street front and thus a little noisy. We sat down and placed our reservation with trepidation. We walked around a bit, took some pictures and by the time we returned (15 minutes) the table was just being prepared for us. The good news is the 15 minute time estimate given us was spot on. Since we are all about the ambience, we requested a bay front view table. Thus we had a 15 minute wait in slow, relaxed Kona town. If you follow my blog then you know, Wednesday is cruise ship day. We arrived on a Wednesday afternoon at the Fish Hopper Seafood & Steaks Restaurant. I mentioned this before but we are getting close …. Who is doing Midnight releases? KaspaUFgator 3 years ago#1. => Read Now Who is doing Midnight releases? – Kingdom Hearts III – GameFAQs Local store hours may vary depending on location (mall stores have stricter rules for these things) but any …. It’s still releasing at 9 PM on Monday the 28th. => Read Now Gamestop midnight release : r/KingdomHearts – Reddit Gamestop has long been known to do midnight …. => Read Now Is Gamestop having a midnight release? Check it outĭepending on your location, GameStop will likely release a midnight release for the Elden Ring. You can play Kingdom Hearts 3 on your Xbox or PlayStation 4 at midnight on January 29 if you pre-download it beforehand. Google search results: ‘Kingdom Hearts 3’ Midnight Release Locations – Newsweek All you need to know about: ‘Kingdom Hearts 3’ Midnight Release Locations – Newsweek.Same Topic: Is gamestop doing a midnight release for kingdom hearts 3.Similar Meaning: “Is gamestop doing a midnight release for kingdom hearts 3”.Kingdom Hearts III – PlayStation 4 – GameStop.Kingdom Hearts III | PlayStation 4 | GameStop.Kingdom Hearts 3 midnight release news and early launch times.‘Kingdom Hearts 3’ Release Time PS4, Xbox One – Inverse.Anybody’s gamestop doing midnight releases? – GameFAQs.Who is doing Midnight releases? – Kingdom Hearts III – GameFAQs.Gamestop midnight release : r/KingdomHearts – Reddit.Is Gamestop having a midnight release? Check it out.‘Kingdom Hearts 3’ Midnight Release Locations – Newsweek.The pre-order bonus included a Re:Mind PS4 theme. The Kingdom Hearts 3: Re:Mind DLC is $30 (the base game is required to play) and is available to purchase now at the PlayStation Store. Now that Re:Mind is out, let's take a look at the two editions to choose from. That said, it probably won't be simple and clean (sorry). Re:Mind has a chance to fill in the holes and provide a satisfying conclusion to the saga. The overarching tale of Keyblade Wars and the collision of worlds and various timelines was every bit as confusing as you'd expect with a Kingdom Hearts game. Unsurprisingly, Kingdom Hearts 3's story created more questions than answers. The game earned a great 8/10 in our Kingdom Hearts 3 review, with GameSpot's Tamoor Hussain praising the exciting combat and wonderful Disney worlds and characters. Kingdom Hearts 3 released this past January to critical acclaim. Through experiencing their personal battles firsthand, Sora is about to discover truths that he has never before imagined." Lacking a corporeal form, he traces the hearts of the seven guardians of light. Determined to rescue Kairi, Sora travels to the Keyblade Graveyard a short time before the final battle was to take place. Here's the official description of the DLC: "Re:Mind – the other tale that unfolded during the climax of Kingdom Hearts 3. The trailer ties back to Kingdom Hearts 3's secret epilogue, as the mysterious Yozora walks towards Sora just before the game's title appears on screen. Now Playing: Kingdom Hearts 3 Re:Mind DLC Is Out On PS4 By clicking 'enter', you agree to GameSpot's With them being the main root cause of the majority of the injuries, there must be a revision of the demands for these athletes. The importance of managing pain and fatigue is growing with the increasing amount of injuries in softball pitchers. Those with pain presented with greater shoulder horizontal abduction at foot contact with less trunk flexion to the throwing side at ball release. When mechanics are altered and left unaddressed, it can alter joint kinetics inversely affecting injury potential.Ī study has shown that throwers with pain in their upper extremities had different mechanics compared to those pain-free. This then leads to stabilizer fatigue and unnecessary compensations increasing the potential for overuse injury. Muscle fatigue from constant load and tension with a continual demand of movement will force a synergist (other joint stabilizers) to pick up the slack to maintain strength and velocity. Both sports create a competitive demand on the athlete to produce the greatest velocity possible, in turn placing constant tension from neck down. This shows that the underhand motion has similar joint loads as the overhand, yet there is a lack of regulation on pitch volume and rest time in softball. In the latter half of the motion, the elbow has a maximum compressive force of 70% of body weight and a maximum extension angular velocity of 570°/s. In the first half of the underhand pitch, the arm is in maximum adduction and internal rotation torque leading to a maximum angular velocity greater than 5000°/s while approaching top of backswing. With the windmill essentially being a full circular motion, it allows for twice the amount of time (two cycles in transverse plane) for a mechanical error to occur compared to the half circular motion of the overhand, leading to an increased amount of stress on the thrower’s spine, hips and shoulders. Throwing from a flat surface forces a greater amount of work against gravity, causing it to be more challenging to create separation of hips from the shoulders. The underhand motion differs from the overhand in that it is done in all three planes of motion (frontal, transverse, sagittal), while the overhand is only done in two planes (transverse and sagittal).Īdditionally, softball pitchers throw from a flat surface compared to a mound with a downward slope, changing the effect of gravity on the thrower. The first image below is a screenshot from the layer visualization panel in Simplif圓D, a fantastic, if pricey, slicing program. Slicers also allow you to visualize the layers of a 3D print. Gcode files contain instructions that tell a 3D printer how to print an object (coordinates, speeds, amount of material, etc). A slicer is a program that takes STL files and converts them into gcode files for a specific 3D printer. Both images are screenshots from Simplif圓D, an excellent and popular slicer. The two images below illustrate the problem I'm talking about. The way that it let you extrude surfaces and position objects in 3D space was really revolutionary.Īnd it's still great today, but only if you intend to display your designs on screens or on paper. Unfortunately, for all its design prowess, SketchUp produces faulty, unprintable STL files (the most common file type used by 3D printers). It's easy to use and when it first came out (and Google eventually bought it), it was way ahead of its time. I used it for many years to help me visualize DIY designs. Better choices are the amazing Tinkercad (an online and free tool) or the hardcore Fusion 360 (free to many). Some slicers (programs used to generate special 3D-printable gcode files) will not complain about SketchUp files, though many will, including Simplif圓D.ĭon't use SketchUp for designing objects you expect to 3D print. Unfortunately, for all its design prowess, SketchUp produces faulty, unprintable STL files (the most common file type used by 3D printers). That's not a problem if all you're doing is showing a client a design or creating an animation - but it's a huge problem if your intention is to print your model in 3D. However, while the objects that it creates look solid, many are not. Similarly, you’ll need to have the Pro version of SketchUp 8 to use the brand new Solid Tools.SketchUp is great in many ways, especially for creating architectural and construction models. If you want to include Volume as an attribute in a report you generate from your model, you’ll need SketchUp Pro 8. Its volume should appear near the bottom of the Entity Info dialog box.īoth versions of SketchUp 8 (free and Pro) can make Solids and display their volumes in the Entity Info dialog box. Choose Window > Entity Info to open the Entity Info dialog box.Make a group by choosing Edit > Make Group from the menu bar.Select your new box (be sure to get all of it.).Use the Rectangle Tool to draw a rectangle on the ground.Just make a simple Solid and see for yourself. are completely enclosed you might say Solids are watertight, andĪside from letting you use the Solid Tools (which is pretty cool, we think) Solids are super-useful for another reason: SketchUp 8 (and SketchUp Pro 8) can calculate the volume of any Solid in your model.Solids are nothing more than groups or components that: The Solid Tools operate on a special class of entities called (you’ll never guess) Solids. It helps to think to yourself, “Use this to cut that” as you’re clicking. For Subtract and Trim, click the cutting object first, then the Solid you want that object to cut. For Union, Intersect and Split, it doesn’t matter what order you go in. Just activate the tool you want to use, then start clicking on Solids in your model. Split takes two Solids and turns them into three it’s a lot like doing two Subtract operations and an Intersect all at once.Want to model joinery or other close-fitting parts? Trim is your tool. Trim (which is probably the most useful of the bunch) is a lot like Subtract, except that it doesn’t delete the Solid you use as a cutting object.Subtract uses one Solid as a “cutting object” to remove part of another.Intersect creates a new Solid out of the parts of multiple Solids that overlap.Union takes two or more Solids and combines them into a single form.Plenty of 3D forms are much easier to make this way – you’ll find uses for them all over the place. You do so by adding them together, subtracting one from the other, and finding the areas that they have in common. It’s really not as complicated as it sounds basically, you use the Solid Tools to generate forms using other forms in your models. The all-new Solid Tools let you perform additive and subtractive modeling tasks (some folks call them Boolean operations) on subsets of your geometry. Every new SketchUp release contains at least one modeling tool that’s guaranteed to save you a ton of time and effort. Although the visuals won't blow anyone way, it's the thrilling, fast-paced game play that brings you back to this arcade classic time and time again. Although the visuals won't Just recently picked this game up, and I've gotta say this is currently my personal favourite SEGA Dreamcast title. Daytona? Let’s go away.Just recently picked this game up, and I've gotta say this is currently my personal favourite SEGA Dreamcast title. As it is, unless you’re a hardcore retro fan, there’s no reason whatsoever to spend your 800 points on this. With a little TLC in the visuals and controls, and more tracks, this could have been a real XBLA classic. There aren’t even any extra tracks above and beyond the original three, despite more being created for the both the Saturn and Dreamcast editions, which makes the release even more irksome. It’s a real shame that Daytona USA has aged so badly, and that Sega didn’t think to give the game any form of polish, other than a couple of extra modes. Whilst the music still has that odd appeal to it, I’m not sure I’d want to spend more than a minute investigating this mode. There’s even a karaoke mode, which, oddly, features no mic support, but simply puts the words on screen for you to warble to. There are now 30 new challenges, which can actually be very enjoyable, elevating the experience somewhat, and there’s the all-important 8-player online mode. The XBLA incarnation of Daytona USA includes all of the original content, as well as some extras thrown in for good measure. Younger players coming to the game for the first time will undoubtedly wonder what all the fuss is about, and will probably switch off after a few minutes and go back to their current racer of choice. With plenty of practise you can, of course, get to grips with the game, but even when you’re nailing first position and setting lap records, you’ll never really enjoy the game as much as other, far more accomplished racers, and I fear most will fail to recapture the original game’s appeal. Turning even the slightest corner causes the car to judder as if you’ve spun the steering wheel into full locking position, and the drifting mechanic is overcomplicated and awkward. The opening, and most famous, speedway track isn’t too much of an issue, but the other two tracks easily show how much Daytona has aged. The controls are basic, with an optional, and far more playable, manual mode, but this still doesn’t alleviate the clunky handling. We’ve now got racers like Forza 4 and Gran Turismo showing how real car handling can be done, and arcade racers such as Burnout, Need for Speed and Project Gotham demonstrating that fast, and fun racing can also handle smoothly.ĭaytona USA, on the other hand, handles like a brick on ice-skates. I appreciate that Sega wanted to give the original Daytona experience to fans, but this just isn’t the way to do it, and the handling and controls are truly awful.Īgain, as with the visuals, we were far more forgiving of some things back then, mostly as we didn’t know any differently, but now it’s a different story. These issues are minor, though, and of far more concern are the controls. This is made all the more shocking as the Dreamcast already had an updated, and far more impressive release that fixed many of these issues, but this outing is the original port that’s missing such changes. Thanks to the lack of polish applied, it looks naff, pure and simple. These are issues that we could all accept in years gone by on inferior systems, but in today’s high-def ruled world, it’s not so much a trip to memory lane, as a shocking realisation of the limits of past hardware. The terrible clipping, tracks floating in space, weird scrolling clouds and other odd glitches are reproduced exactly. The problem is here, that it really is a copy, and nothing more. Visually, Daytona USA is what you’d expect for a re-release XBLA title, a simple high def copy of the original. However, this immediate sense of retro pride was very short lived, as, my dear readers, Daytona USA has not aged well. Just hearing the, frankly ridiculous, music boom out of my TV was enough to transport me back to my younger years, and I was ready to get some arcade-style Nascar racing on the go. As a huge fan of the original game, one I easily put over 100 hours into on the Saturn, I greeted the arrival of Daytona on XBLA with glee. The interface is equally aimed to be easy to grasp with all core progression in a single screen. Progression is made through the small decisions during runs that affect meta-progression directly, rather than spending points on upgrades afterwards. Especially since time is a limited resource per run. Those numbers also directly affect time, making small increments meaningful. However, every important number compounds to keep a consistent feeling of progression. Increlution is aimed to be easy to get into, with understandable numbers and mechanics. Aiming to be more of a "just one more run" kind of game, rather than the idle concept some of us have gotten used to. A more active one, but not in a "click heavy" kind of way. While the two-tiered skill system takes some inspiration from Idle loops, and I absolutely loved both games, it is certainly a new take on the subgenre. Early Access currently features about 90 hours of unpaused content, and will be expanded to approximately 700 hours during Early Access.Īs far as comparisons go, players mostly mention Idle loops and Groundhog life. It features a story that you progress through and can be completed. With every generation, your chances at survival will increase, because progress in previous lives increases your instincts. However, death merely marks a new beginning. As time goes on, your health will decline increasingly faster until you'll eventually die. It's up to you to survive as long as you can with the tools that you unlock throughout life, such as food or constructions. Increlution is a minimalistic incremental game about time management that takes inspiration from roguelite games. You can find it here: (Windows, MacOS and Linux) |
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