![]() Although the visuals won't blow anyone way, it's the thrilling, fast-paced game play that brings you back to this arcade classic time and time again. Although the visuals won't Just recently picked this game up, and I've gotta say this is currently my personal favourite SEGA Dreamcast title. Daytona? Let’s go away.Just recently picked this game up, and I've gotta say this is currently my personal favourite SEGA Dreamcast title. As it is, unless you’re a hardcore retro fan, there’s no reason whatsoever to spend your 800 points on this. With a little TLC in the visuals and controls, and more tracks, this could have been a real XBLA classic. There aren’t even any extra tracks above and beyond the original three, despite more being created for the both the Saturn and Dreamcast editions, which makes the release even more irksome. ![]() It’s a real shame that Daytona USA has aged so badly, and that Sega didn’t think to give the game any form of polish, other than a couple of extra modes. Whilst the music still has that odd appeal to it, I’m not sure I’d want to spend more than a minute investigating this mode. There’s even a karaoke mode, which, oddly, features no mic support, but simply puts the words on screen for you to warble to. There are now 30 new challenges, which can actually be very enjoyable, elevating the experience somewhat, and there’s the all-important 8-player online mode. The XBLA incarnation of Daytona USA includes all of the original content, as well as some extras thrown in for good measure. Younger players coming to the game for the first time will undoubtedly wonder what all the fuss is about, and will probably switch off after a few minutes and go back to their current racer of choice. With plenty of practise you can, of course, get to grips with the game, but even when you’re nailing first position and setting lap records, you’ll never really enjoy the game as much as other, far more accomplished racers, and I fear most will fail to recapture the original game’s appeal. Turning even the slightest corner causes the car to judder as if you’ve spun the steering wheel into full locking position, and the drifting mechanic is overcomplicated and awkward. The opening, and most famous, speedway track isn’t too much of an issue, but the other two tracks easily show how much Daytona has aged. ![]() The controls are basic, with an optional, and far more playable, manual mode, but this still doesn’t alleviate the clunky handling. We’ve now got racers like Forza 4 and Gran Turismo showing how real car handling can be done, and arcade racers such as Burnout, Need for Speed and Project Gotham demonstrating that fast, and fun racing can also handle smoothly.ĭaytona USA, on the other hand, handles like a brick on ice-skates. I appreciate that Sega wanted to give the original Daytona experience to fans, but this just isn’t the way to do it, and the handling and controls are truly awful.Īgain, as with the visuals, we were far more forgiving of some things back then, mostly as we didn’t know any differently, but now it’s a different story. These issues are minor, though, and of far more concern are the controls. This is made all the more shocking as the Dreamcast already had an updated, and far more impressive release that fixed many of these issues, but this outing is the original port that’s missing such changes. Thanks to the lack of polish applied, it looks naff, pure and simple. These are issues that we could all accept in years gone by on inferior systems, but in today’s high-def ruled world, it’s not so much a trip to memory lane, as a shocking realisation of the limits of past hardware. The terrible clipping, tracks floating in space, weird scrolling clouds and other odd glitches are reproduced exactly. The problem is here, that it really is a copy, and nothing more. Visually, Daytona USA is what you’d expect for a re-release XBLA title, a simple high def copy of the original. However, this immediate sense of retro pride was very short lived, as, my dear readers, Daytona USA has not aged well. ![]() ![]() Just hearing the, frankly ridiculous, music boom out of my TV was enough to transport me back to my younger years, and I was ready to get some arcade-style Nascar racing on the go. As a huge fan of the original game, one I easily put over 100 hours into on the Saturn, I greeted the arrival of Daytona on XBLA with glee. ![]()
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